Lionheart Tactics Wiki
Tags: Visual edit apiedit
Tags: Visual edit apiedit
 
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|Headgear = Cowl/Hat}}
 
|Headgear = Cowl/Hat}}
 
== Dancer ==
 
== Dancer ==
The exotic Dancer of Ibram needs no weapon to be useful in battle, her dances let allies take a second turn.
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The exotic Dancer of Ibram needs no weapon to be useful in battle, her dances allows allies to take another turn.
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=== '''Unit Quotes:''' ===
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* "''Let's rock.''"
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* "''Miss me?''"
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* "''Watch my feet.''"
 
=== '''Skills:''' ===
 
=== '''Skills:''' ===
 
* '''<u>Dance</u>'''(Battle Skill): Dance refreshes an ally's turn, letting them act again and granting [0/10/15/20/25]% dodge. Tier 1 removes the cooldown. {Rank R}
 
* '''<u>Dance</u>'''(Battle Skill): Dance refreshes an ally's turn, letting them act again and granting [0/10/15/20/25]% dodge. Tier 1 removes the cooldown. {Rank R}
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Or if you are trying to level up someone in particular, you can give that unit extra turns for more killing blows and more XP.
 
Or if you are trying to level up someone in particular, you can give that unit extra turns for more killing blows and more XP.
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A '''Dancer''' could also assist by moving an '''Archer '''or '''Rogue '''with '''<nowiki/>'Protect' '''on them to the front line to assassinate key enemy units. This could also be helpful in the arena to kill off key hero units that would be a major threat to your team.
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==='''Max Stats:'''===
 
==='''Max Stats:'''===
 
<span style="font-size:14.4444446563721px;">These are the max stats attainable through boosting at each ranks. (inventory not included)</span>
 
<span style="font-size:14.4444446563721px;">These are the max stats attainable through boosting at each ranks. (inventory not included)</span>
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|Leg acc = 85%
 
|Leg acc = 85%
 
|Leg dodg = 30%
 
|Leg dodg = 30%
|Leg crit = 0%|Rec attack = 0|Nov attack = 0|Eli attack = 0|Mas attack = 0|Cha attack = 0|Mas Max Hp = 2260
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|Leg crit = 0%|Rec attack = 0|Nov attack = 0|Eli attack = 0|Mas attack = 0|Cha attack = 0|Mas Max Hp = 730
|Mas defense = 130
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|Mas defense = 45
|Mas skill = 975
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|Mas skill = 305
|Mas magic = 230|Nov Max Hp = 410|Nov defense = 25|Nov skill = 165|Nov magic = 40|Nov acc = 85|Nov dodg = 30|Nov crit = 0}}
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|Mas magic = 75|Nov Max Hp = 410|Nov defense = 25|Nov skill = 165|Nov magic = 40|Nov acc = 85%|Nov dodg = 30%|Nov crit = 0%|Rec acc = 85%|Rec dodg = 30%|Rec crit = 0%|Eli acc = 85%|Eli dodg = 30%|Eli crit = 0%|Mas acc = 85%|Mas dodg = 30%|Mas crit = 0%|Cha acc = 85%|Cha dodg = 30%|Cha crit = 0%|Rec magic = 20|Rec Max Hp = 155|Eli Max Hp = 410
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|Eli defense = 25
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|Eli skill = 165
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|Eli magic = 40|Rec defense = 10|Rec skill = 70|Cha Max Hp = 2260|Cha defense = 130|Cha skill = 975|Cha magic = 230}}
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==Gallery==
 
==Gallery==
   
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</gallery>
 
</gallery>
 
[[Category:Heroes]]
 
[[Category:Heroes]]
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[[Category:Human]]

Latest revision as of 09:56, 17 May 2015

Dancer
Hero Information
Race Human
Rarity Uncommon
Movement Range 6-Tiles
Minimum Attack Range -
Maximum Attack Range -
Promotion and Equipment
Stones 3x Acrobat Stone
Weapon Type -
Armor Type Tunic/Robe
Headgear Type Cowl/Hat

Dancer

The exotic Dancer of Ibram needs no weapon to be useful in battle, her dances allows allies to take another turn.

Unit Quotes:

  • "Let's rock."
  • "Miss me?"
  • "Watch my feet."

Skills:

  • Dance(Battle Skill): Dance refreshes an ally's turn, letting them act again and granting [0/10/15/20/25]% dodge. Tier 1 removes the cooldown. {Rank R}
    • Skill Range: 3-Tiles
    • Cool-down: 2(-1) Turn(s)
  • Waltz Allegro(Limit Break): The Dancer refreshes all ally's turns and increases their chance to crit by [0/10/15/20/25]%. {Rank N}
    • Break Range: Whole Map
    • Pattern: Buff All (allies)
  • Passives:
    • Reflex: Increase in-battle skill by +[10/20/30/40/50] (Flat amount). {Rank R}
    • Untouchable: Increase in-battle dodge by +[11/12/13/14/15]% (Flat amount). {Rank N}
    • Skill Aura: Allies within 2 tiles have their skill boosted by [10/15/20/25/30]%. {Rank M}
    • Lightfoot Aura: Allies within 2 tiles gain +[5/10/15]% bonus dodge. {Rank C}
    • Lighter Armor: Increase in-battle movement by +[1]. {Rank L}

Tips:

  • Cannot attack at all; however, dancer has a base dodge rate of 30%.
  • Her usefulness isn't dependent on her level, so don't worry about the fact that she gathers XP really slow.
  • It's a good idea to keep a few spare Dancers as recruits. She has the full potential of her Dance skill, but only a 15 minute revive timer, allowing you to sacrifice her if needed.
  • You should really upgrade the skill itself though. It gives a nifty dodge bonus to whoever it is applied on.
  • Only way for the dancer to earn XP is by the dance skill.
  • The dodge buffs don't stack.

Tactics:

The Dancer's 'Dance' skill can be used to refresh the turns of high damage dealing heroes. Or maybe to increase the reach of a particular hero.

In a pinch, you can also refresh someone who is about to die so you can reposition them someplace safe. Or maybe refresh the tank unit to 'Protect' them.

She is at her best when your team has one or two heroes that out-levels the others. If you have a Champion Archer for example, and the rest of your roster is made up of elites, then you would want that Archer to be shooting as often as possible.

Or if you are trying to level up someone in particular, you can give that unit extra turns for more killing blows and more XP.

A Dancer could also assist by moving an Archer or Rogue with 'Protect' on them to the front line to assassinate key enemy units. This could also be helpful in the arena to kill off key hero units that would be a major threat to your team.

Max Stats:

These are the max stats attainable through boosting at each ranks. (inventory not included)

Rank\Stat  HP Atk Def Skill Mag Acc Dodg Crit
Recruit 155 0 10 70 20 85% 30% 0%
Novice 410 0 25 165 40 85% 30% 0%
Elite 410 0 25 165 40 85% 30% 0%
Master 730 0 45 305 75 85% 30% 0%
Champion 2260 0 130 975 230 85% 30% 0%
Legendary 3720 0 215 1615 380 85% 30% 0%

Gallery