Lionheart Tactics Wiki
Hero Information
Race Human
Rarity Mythic
Movement Range 5-Tiles
Minimum Attack Range 2-Tiles
Maximum Attack Range 2-Tiles
Promotion and Equipment
Stones 1x Beast Stone, 1x King Stone,
1x Acrobat Stone
Weapon Type Lance
Armor Type Mail
Headgear Type Helm


With their spear at their side, the Dragoon takes to the skies and crashes down upon the enemy with the full fury of the Dragons.

Unit Quotes

  • "Let's go."
  • "Feel my flame."
  • "Sky's the limit." - USA English phrase meaning: There is no limit.[1]


  • Jump(Battle Skill): Launch up and crash down on an enemy for [120/130/140/150]% damage at [3/4/5/6] range. {Rank R}
    • Skill Range: 3(+1/+2/+3)-Tiles
    • Cool-down: 3
  • Invoke Dragon(Limit Break): The Dragoon calls to his scaly allies, dealing [250/275/300/325/350]% fire damage in a line. {Rank N}
    • Break Range: 3-Tiles (?)
    • Pattern:
  • Passives
    • Dragon Blood: The Dragoons shields for [20/30/45/60/80] HP at start of your turn. {Rank R}
    • Stalwart: Increase in-battle HP by +[40/80/120/160/200] (Flat amount). {Rank N}
    • Dragon Scales: The Dragoon is 30% weaker to bows, but is [10/15/20/25/30]% stronger against magic. {Rank E}
    • Glancing: This hero gains a [25]% chance to take [30/35/40/45/50]% less damage from attacks. {Rank M}
    • Dragon Fire: The Dragoon deals [3/6/9/12/15]% bonus damage. {Rank C}
    • Lighter Armour: Increase in-battle movement by +1. {Rank L}


  • Can attack 2 units in a row since Dragoon has an attack-range of 2 tiles. Guard and Paladin does the same.
  • Both enemies in range will receive damage from his attacks, but only the targeted enemy will counter-attack.
  • Unlike other spear users, the Dragoon can jump to high terrains.
  • Has the longest range among melee heroes.


The Dragoon belongs to the group of long-range damage dealers that give users tactical advantage in the first turn of battles. With the range of upto 6-tiles his skill can deal almost as much damage as the Rogue's skill without the trouble of getting close. Combine that with the Dancer's skill (to give extra turn and movement) and you could knock out even the furthest Marksman long before the first turn ends.

Max Stats

These are the max stats attainable through boosting at each ranks. (inventory not included)

Rank\Stat  HP Atk Def Skill Mag Acc Dodg Crit
Recruit Unknown Unknown Unknown Unknown Unknown 89% 15% 5%
Novice Unknown Unknown Unknown Unknown Unknown 89% 15% 5%
Elite 1180 305 85 205 85 89% 15% 5%
Master 2260 600 160 400 160 89% 15% 5%
Champion 3650 975 260 650 260 89% 15% 5%
Legendary 6015 1615 430 1080 430 89% 15% 5%