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Dragoon
Legendary Dragoon
Legendary Dragoon
Enemy Information
Race Human
Movement Range 5-Tiles
Maximum Attack Range 2-Tiles

Dragoon

With their spear at their side, the Dragoon takes to the skies and crashes down upon the enemy with the full fury of the Dragons.

Skill:

  • Jump(Battle Skill): Launch up and crash down on an enemy for [120/130/140/150]% damage at [3/4/5/6] range. {Rank R}
  • Invoke Dragon(Limit Break): The Dragoon calls to his scaly allies, dealing [250/275/300/325/350]% fire damage in a line. {Rank N}
  • Passives
    • Dragon Blood: The Dragoons shields for [20/30/45/60/80] HP at start of your turn. {Rank R}
    • Stalwart: Increase in-battle HP by +[40/80/120/160/200] (Flat amount). {Rank N}
    • Dragon Scales: The Dragoon is 30% weaker to bows, but is [10/15/20/25/30]% stronger against magic. {Rank E}
    • Glancing: This hero gains a [25]% chance to take [30/35/40/45/50]% less damage from attacks. {Rank M}
    • Dragon Fire: The Dragoon deals [3/6/9/12/15]% bonus damage. {Rank C}
    • Lighter Armour: Increase in-battle movement by +1. {Rank L}

Tips:

  • Can attack 2 units in a row since Dragoon has an attack-range of 2 tiles. Guard and Paladin does the same.
  • Both enemies in range will receive damage from his attacks, but only the targeted enemy will counter-attack.
  • Unlike other spear users, the Dragoon can jump to high terrains.
  • Has the longest range among melee heroes.

Tactics:

The Dragoon belongs to the group of long-range damage dealers that give users tactical advantage in the first turn of battles. With the range of upto 6-tiles his skill can deal almost as much damage as the Rogue's skill without the trouble of getting close. Combine that with the Dancer's skill (to give extra movement) and you could knock out even the furthest Marksman long before the first turn ends.

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