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{{Infobox |
{{Infobox |
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|title = Jackal Shaman |
|title = Jackal Shaman |
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Shamans are tribal healers who avail the power of their ancestral spirits to aid allies in battle. |
Shamans are tribal healers who avail the power of their ancestral spirits to aid allies in battle. |
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==='''Battle Skill'''=== |
==='''Battle Skill'''=== |
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− | *'''<u>Skill</u>''': Tribal Rite |
+ | *'''<u>Skill</u>''': Tribal Rite - heals an ally and refresh it turn. |
**Skill Range: ?-Tiles |
**Skill Range: ?-Tiles |
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**Cool-down: 3 Turns |
**Cool-down: 3 Turns |
Revision as of 11:38, 23 September 2015
Jackal Shaman | |
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Enemy Information
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Race | Jackal |
Movement Range | ?-Tiles |
Skill Type | Heal/Buff |
Skill Range | ?-Tiles |
Jackal Shaman
Shamans are tribal healers who avail the power of their ancestral spirits to aid allies in battle.
Battle Skill
- Skill: Tribal Rite - heals an ally and refresh it turn.
- Skill Range: ?-Tiles
- Cool-down: 3 Turns
Behavior in battle
A support unit lacking attacking abilities, the Jackal shaman is an enemy capable of healing and refreshing turns of his allies. At low health the Jackal Shaman will often run away to healing itself.
Tips:.
- Jackal's only wear light armor to enable good movement...this also means less protection. These guys are pretty easy to knock-out.
.