m (-limit break-) Tag: Visual edit |
m (→Skills:) Tag: Visual edit |
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** Break Range: - |
** Break Range: - |
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** Pattern: Area Attack |
** Pattern: Area Attack |
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− | ** Area |
+ | ** Area Radius: 3-Tiles |
* Passives: |
* Passives: |
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** '''<u>Resistance</u>''': Increase in-battle magic by +[10/20/30/40/50] (Flat amount). {Rank R} |
** '''<u>Resistance</u>''': Increase in-battle magic by +[10/20/30/40/50] (Flat amount). {Rank R} |
Revision as of 13:43, 20 October 2014
Red Wizard | |
---|---|
Hero Information
| |
Race | Human |
Rarity | Limited |
Movement Range | 4 |
Minimum Attack Range | 3 |
Maximum Attack Range | 3 |
Promotion and Equipment
| |
Stones | 3x Mage Stone |
Weapon Type | Staff |
Armor Type | Robe |
Headgear Type | Hat |
Red Wizard
Friend to fire, foe to anything combustible - The Red Wizard ignites all nearby enemies in a burst of magical flames.
Small differences in stats compared to the Wizard: higher attack, skill and magic but lower hp 5-10% difference on all.
Skills:
- Flame Nova(Battle Skill): Deal [100/115/130/145/160]% to all enemies within 2 tiles. {Rank R}
- Skill Range: 0-Tiles
- Cool-down: ?
- Meteor(Limit Break): The Wizard summons a meteor to rain down on enemies in an area for [150/175/200/225/250]% damage. {Rank N}
- Break Range: -
- Pattern: Area Attack
- Area Radius: 3-Tiles
- Passives:
- Resistance: Increase in-battle magic by +[10/20/30/40/50] (Flat amount). {Rank R}
- Wisdom: This hero gains [10/15/20/25/30]% bonus EXP. {Rank N}
- Blast Zone: The basic attack deals [15/20/25/30/35]% splash damage. {Rank E}
- Critical Casting: Increase in-battle crit and overall damage by +[5/6/7/8/10]%. {Rank C}
- Fire Fury: When the Wizard deals critical hits, the cooldown on Fireball is refreshed. {Rank L}
Tips:
- Great against clusters of enemies.
- Weak against Physical damage so try to keep the old guy protected or a little bit far from the fray. His 3 tile attack range would keep him away from counter attacks by melee units.
- Attack stat determines his damage, magic stat is only for defense (and heal for some characters)
- Should never be referred to as mage since this can get him mixed up with the sage.
Tactics:
Use exactly like the blue Wizard since they are almost identical besides a few minor stats differences and his battle skill.
Using the 'Flame Nova' is a very risky since the troop is rather squishy and the skill is best utilized when in the middle of a big group. If you wont be able to kill them that round be sure to 'Protect' the Red Wizard with a Guard or Valkyrie.
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