Sage | |
---|---|
Legendary Sage | |
Enemy Information
| |
Race | Human |
Movement Range | 4-Tiles |
Maximum Attack Range | 3-Tiles |
Sage
The Sage of the Collegium is a master of magic and time, combining the two to reverse time and allow allies to use their skill sooner.
Skills:
- Haste(Battle Skill): Refreshes an ally's skill CD and gives them +[0/2/3/4/5] movement range for 1 turn. {Rank R}
- Skill Range: 3-Tiles
- Cool-down: 2 Turns
- Time Warp(Limit Break): Refreshes CD of all allies and gives them +[1/2/3/4/5] movement range for 1 turn. {Rank N}
- Passives:
- Resistance: Increase in-battle magic by +[10/20/30/40/50] (Flat amount). {Rank R}
- Wisdom: This hero gains [10/15/20/25/30]% bonus EXP. {Rank N}
- Magic Aura: Allies within 2 tiles gain +[5/10/15/20/25]% bonus magic. {Rank E}
- Conjurer Aura: Enemies within 2 tiles are [4/8/12/16/20]% weaker against magic. {Rank C}
- Negotiation: Attacks silence the target for one turn. (Target cannot use skill for 1 turn) {Rank L}
Tips:
- Since the sage is more of a support unit, his usefulness isn't dependent on his level.
- The 'Haste' skill isn't usable on himself.
- It is advised not to promote him higher than elite since it takes a lot of time for revival.
- Very vulnerable to ranged fire.
Tactics:
The Sage's 'Haste' skill when coupled with the Dancer's 'Dance' makes a pretty fun tactic. You can refresh movement AND skill of a hero on every turn. That can mean double steal, or double heal. You can even 'Protect' 2 units with a single Guard simultaneously.
Please note however that the unfortunate trade-off of having these two in your squad is that you have two non-combatants that will require looking after.