Lionheart Tactics Wiki
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[[Category:Heroes]]
 
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[[Category:Human]]

Revision as of 03:10, 18 February 2015

Wizard
Hero Information
Race Human
Rarity Common
Movement Range 4-Tiles
Minimum Attack Range 1-Tile
Maximum Attack Range 3-Tiles
Promotion and Equipment
Stones 3x Mage Stone
Weapon Type Staff
Armor Type Robe
Headgear Type Hat

Wizard

Trained at the Collegium, the Wizard is the magi of the east... Unleashing magic bolts of lightning or explosive fireballs from their staffs.

Skills:

  • Fireball(Battle Skill): Cast a fireball to deal [160/170/180/190/200]% damage with [25/30/35/40/50]% splash. {Rank R}
    • Skill Range: 3-Tiles
    • Cool-down: 3 Turns
    • Pattern:
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     


                     
  • Meteor(Limit Break): The Wizard summons a meteor to rain down on enemies in an area for [150/175/200/225/250]% damage. {Rank N}
    • Break Range: Whole Map
    • Pattern:
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
  • Passives:
    • Resistance: Increase in-battle magic by +[10/20/30/40/50] (Flat amount). {Rank R}
    • Wisdom: This hero gains [10/15/20/25/30]% bonus EXP. {Rank N}
    • Blast Zone: The basic attack deals [15/20/25/30/35]% splash damage. {Rank E}
    • Critical Casting: Increase in-battle crit and overall damage by +[5/6/7/8/10]%. {Rank C}
    • Fire Fury: Increase the Wizard’s damage by 15%. {Rank L}

Tips:

  • Great against Magic type mobs. (Mirror)
  • Weak against Physical damage so try to keep the old guy protected or a little bit far from the fray. His 3 tile attack range would keep him away from counter attacks by melee units.
  • Attack stat determines his damage, magic stat is only for defense (and heal for some characters)
  • Should never be referred to as mage since this can get him mixed up with the sage.
  • Magic attacks are really effective against tank units.

Tactics:

As mentioned above, if the 3 tile range seems too close for comfort, you could always Protect him using the Guard. Another way to keep the Wizard alive is to keep the tougher units between him and the mobs. Be sure to aim his fireballs towards tight groups of enemies to maximize splash damage.

Max Stats:

These are the max stats attainable through boosting at each ranks. (inventory not included)

Rank\Stat  HP Atk Def Skill Mag Acc Dodg Crit
Recruit Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Novice Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Elite Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Master Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Champion Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Legendary 3830 1810 270 1080 810 89% 0% 5%

Gallery