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Wizard

Trained at the collegium, the Wizard is the magi of the east... Unleashing magic bolts of lightning or explosive fireballs from their staffs.

  • Common mage hero.
  • Movement Range:
  • Attack Range: 3 Tiles

Skills:

  • Fireball(Battle Skill): Cast a fireball to deal [160/170/180/190/200]% damage with [25/30/35/40/50]% splash. {Rank R}
  • Meteor(Limit Break): The Wizard summons a meteor to rain down on enemies in an area for [150/175/200/225/250]% damage. {Rank N}
  • Passives:
    • Resistance: Increase in-battle magic by +[10/20/30/40/50] (Flat amount). {Rank R}
    • Wisdom: This hero gains [10/15/20/25/30]% bonus EXP. {Rank N}
    • Blast Zone: The basic attack deals [15/20/25/30/35]% splash damage. {Rank E}
    • Critical Casting: Increase in-battle crit and overall damage by +[5/6/7/8/10]%. {Rank C}
    • Fire Fury: When the Wizard deals critical hits, the cooldown on Fireball is refreshed. {Rank L}

Tips:

  • Great against Magic type mobs. (Mirror)
  • Weak against Physical damage so try to keep the old guy protected or a little bit far from the fray. His 3 tile attack range would keep him away from counter attacks by melee units.

Tactics:

As mentioned above, if the 3 tile range seems too close for comfort, you could always Protect him using the Guard. Another way to keep the Wizard alive is to keep the tougher units between him and the mobs

Wizard
Legendary Wizard
Legendary Wizard
Enemy Information
Race Unknown
Movement Range Unknown
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