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Wizard
Hero Information
Race Human
Rarity Common
Movement Range 4-Tiles
Minimum Attack Range 3-Tiles
Maximum Attack Range 3-Tiles
Promotion and Equipment
Stones 3x Mage Stone
Weapon Type Staff
Armor Type Robe
Headgear Type Hat


Wizard

Trained at the collegium, the Wizard is the magi of the east... Unleashing magic bolts of lightning or explosive fireballs from their staffs.

Skills:

  • Fireball(Battle Skill): Cast a fireball to deal [160/170/180/190/200]% damage with [25/30/35/40/50]% splash. {Rank R}
    • Skill Range: 3-Tiles
    • Cool-down: ?
  • Meteor(Limit Break): The Wizard summons a meteor to rain down on enemies in an area for [150/175/200/225/250]% damage. {Rank N}
  • Passives:
    • Resistance: Increase in-battle magic by +[10/20/30/40/50] (Flat amount). {Rank R}
    • Wisdom: This hero gains [10/15/20/25/30]% bonus EXP. {Rank N}
    • Blast Zone: The basic attack deals [15/20/25/30/35]% splash damage. {Rank E}
    • Critical Casting: Increase in-battle crit and overall damage by +[5/6/7/8/10]%. {Rank C}
    • Fire Fury: When the Wizard deals critical hits, the cooldown on Fireball is refreshed. {Rank L}

Tips:

  • Great against Magic type mobs. (Mirror)
  • Weak against Physical damage so try to keep the old guy protected or a little bit far from the fray. His 3 tile attack range would keep him away from counter attacks by melee units.
  • Attack stat determines his damage, magic stat is only for defense (and heal for some characters)
  • Should never be referred to as mage since this can get him mixed up with the sage.

Tactics:

As mentioned above, if the 3 tile range seems too close for comfort, you could always Protect him using the Guard. Another way to keep the Wizard alive is to keep the tougher units between him and the mobs. Be sure to aim his fireballs towards tight groups of enemies to maximize splash damage.

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