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Wizard
Hero Information
Race Human
Rarity Common
Movement Range 4-Tiles
Minimum Attack Range 1-Tile
Maximum Attack Range 3-Tiles
Promotion and Equipment
Stones 3x Mage Stone
Weapon Type Staff
Armor Type Robe
Headgear Type Hat

Wizard[]

Trained at the Collegium, the Wizard is the magi of the east. Master of unleashing magic bolts of lightning and explosive fireballs from their staves.

Unit Quotes:[]

  • "Ready."
  • "My spells are ready."
  • "What is it, child?"
  • "Fire and brimstone." - Expression of God's impending wrath in the Judaeo-Christian Bible for the fate awaiting the unfaithful.[1]

Skills:[]

  • Fireball(Battle Skill): Cast a fireball to deal [160/170/180/190/200]% damage with [25/30/35/40/50]% splash. {Rank R}
    • Skill Range: 3-Tiles
    • Cool-down: 3 Turns
    • Pattern:
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     


                     
  • Meteor(Limit Break): The Wizard summons a meteor to rain down on enemies in an area for [150/175/200/225/250]% damage. {Rank N}
    • Break Range: Whole Map
    • Pattern:
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
  • Passives:
    • Resistance: Increase in-battle magic by +[10/20/30/40/50] (Flat amount). {Rank R}
    • Wisdom: This hero gains [10/15/20/25/30]% bonus EXP. {Rank N}
    • Blast Zone: The basic attack deals [15/20/25/30/35]% splash damage. {Rank E}
    • Critical Casting: Increase in-battle crit and overall damage by +[5/6/7/8/10]%. {Rank C}
    • Fire Fury: Increase the Wizard’s damage by 15%. {Rank L}

Tips:[]

  • Great against Magic type mobs. (Mirror)
  • Weak against Physical damage so try to keep the old guy protected or a little bit far from the fray. His 3 tile attack range would keep him away from counter attacks by melee units.
  • Attack stat determines his damage, magic stat is only for defense (and heal for some characters)
  • Should never be referred to as mage since this can get him mixed up with the sage.
  • Magic attacks are really effective against tank units.

Tactics:[]

As mentioned above, if the 3 tile range seems too close for comfort, you could always Protect him using the Guard. Another way to keep the Wizard alive is to keep the tougher units between him and the mobs. Be sure to aim his fireballs towards tight groups of enemies to maximize splash damage.

Max Stats:[]

These are the max stats attainable through boosting at each ranks. (inventory not included)

Rank\Stat  HP Atk Def Skill Mag Acc Dodg Crit
Recruit Unknown Unknown Unknown Unknown Unknown 89% 0% 5%
Novice 420 185 30 110 85 89% 0% 5%
Elite 755 340 55 205 155 89% 0% 5%
Master 1440 670 100 400 300 89% 0% 5%
Champion 2325 1090 165 650 490 89% 0% 5%
Legendary 3830 1810 270 1080 810 89% 0% 5%

References:[]

Gallery[]

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